WEEK 1 - FACE TOPOLOGY
FACE TOPOLOGY IMAGES

In this week, we are building a face in Maya using Quad Draw.
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You can model in a natural and organic way using Quad Draw Tool, which offers a streamlined, one-tool workflow for retopologizing meshes.

BUILD A MY FACE
I built Quad Draw on one of our face picture and sculpted this by moving vertices with soft selection.
WEEK 2 - RETOPOLOGISE ZBRUSH
In this week, we are rebuilding the face topology in Zbrush with using DemoHead as a template and ZModeller brush.
ADD POLYGON ON THE HEAD
Once the DemoHead is brought, create a surface on around an eye for retopologizing the model with using Topology Brush. After that, split the polygon and add more surface using ZModeler Brush.
PROJECTION
When the face topology was rebuilt, I subdivided mesh to make it look better and save projection.
SKETCHFAB
WEEK 4 - HUMANIK IN MAYA. SIMPLE RIG
QUICK RIG TOOL
The Quick Rig tool lets you quickly add a rig to a biped character mesh with using the automatic function or a step-by-step workflow

I brought the Skeleton Mesh into Maya and set the Quick Rig on this character.



The Quick Rig Tool created the Joints automatically on the Skeleton Character and I reorganised these Joints on the right place. After that the joints are connected and completed to Skinning.
MOTION CAPTURE ANIMATION
After I set the Joints and skinning, I imported Motion Capture file (FBX file) to Maya. And I assigned the Motion Capture Rigging to the Skeleton Mesh.
When the Motion was applied into the Mesh and it is played, we can notice some part of meshed pop out unnaturally, so I set the 'Paint Skin Weights' on the mesh.




MOCAP
In this week, one of our course guys Rodrigo had tried to take some postures Mocap with wearing Motion Capture suit. And I applied his motions into the meshes.


ASSIGNMENT_01

I brought Robot Rig into Maya and rigging the Robot model with using Quick Rigging Tool.
5 POSES





WEEK 9 - BRIDGE SOFTWARE
In this week, I brought some assets from Bridge into Maya to make environments.




WEEK 10 - BRIDGE & MIXER






ASSIGNMENT_02 -
MOTION CAPTURE SCENE
For the second assignment, I was required to demonstrate a scene with Environment and Motion capture applied. I used the Mech character that I modelled and I created environment with using Maya, Bridge, Mixer and Substance painter.
REFERENCES
I was inspired by some street image to make a environment scene. Rough brick wall and stone floor were used in my scene and I put some street props such as outside table and chair, and some bin into the scene.




WORKFLOW




RENDER



